![]() This does not affect ARM devices, that's for the next version or two. The JIT now uses SSE on x86, improving speed considerably.NOTE: This breaks saves in Gods Eater - you must turn off the better rounding, load your save game, turn it on and save. FPU rounding modes much better supported, fixes the Peace Walker boss that was undefeatable.You can now create specific configs per game.Direct3D 9 supported as a rendering backend on Windows, helps on old GPUs and can be faster than OpenGL in many cases.Proper fix for Zenfone and related devices.Many, many bug fixes in JIT and elsewhere, improving compatibility.Fix compatibility with some PowerVR devices broken since v0.9.5-959-g4998044.Graphics hack for Phantasy Star Portable 2 for Direct3D9.Adler32 and Mersenne Twister modules added (fixes some obscure games).Bugfixes like the save state scroll issue, cosmetic issues like overscroll. ![]() No BIOS file required to play, PPSSPP is in many ways a "HLE" emulator.įor the latest source code, see our github page.įor build instructions and other development tutorials, see the wiki. Originally released under the GPL 2.0 (and later) in November 2012 These controls are supposedly modeled after the control scheme of Capcom's Monster Hunter games, most notably the Monster Hunter Freedom series.PPSSPP - a fast and portable PSP emulatorĪdditional code by many contributors, see the Credits screen These controls are modeled after the control scheme of Metal Gear Solid: Portable Ops and earlier Metal Gear Solid games in general. These controls are based on the control scheme of Metal Gear Solid 4 and are made to resemble traditional third-person shooter games.Īuto-Aim Switch/CO-OPS Communication/Codec Call There are other button functions where applicable. These controls apply to nearly all menus including the Pause Menu, the Main Title menu, when saving and loading, and when managing Mother Base.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |